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ComBlu's sweet spot is community marketing. ComBlu has four key areas of expertise: Strategy, Identification, Engagement, Analytics.

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01.24.2012
Game On.

Work and play are words used to describe the same thing under differing conditions – so says Mark Twain. The folks at Zynga couldn’t agree more. The company’s mission is to “give the world permission to play”. Known for bringing us Farmville and Words with Friends, the newly minted public company was recently featured on NBC’s Rock Center. Zynga’s CEO and founder, Matt Pincus, explained the social aspects of play and pointed out that “games are meant to be played by people.” And, are they ever. According to the NBC report, about 150 million people play Zynga games every month. Interestingly, their main demographics could surprise you -- they are adults, mainly moms, and a few notorious celebs, like Alec Baldwin.

There is a science behind all of this fun. Pincus’ goal is to make play a daily habit, so he gamified his offerings to foster a virtual addiction to them. Zynga studies users’ activities, behaviors and motivations to understand what works and what doesn’t, what keeps them coming back time and again. Then, they bake their learnings back into the experience. They are also pretty smart when it comes to rewarding participants, especially top performers. Arguably, they set a standard for Reputation Management. At the end of the day, they know how to be relevant.

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Becoming a daily habit is the Holy Grail for community strategists. Applying game mechanics that encourage, learn from and reward member activities and behaviors can benefit many communities, even those in the more conservative, regulated financial service and health care industries. As we learned in this year’s study of online branded communities, many brands in these two industries fail to take even basic steps like confer status, elevate leadership and recognize the skill or expertise of their members.

HealthTap is a notable exception. They illustrate how gamification can be applied in the health care industry in a relevant way. Venture Beat reports that, “HealthTap ‘gamifies’ the process of answering questions, giving the physicians reputation points for their answers. On top of that, physicians can simply tap a button on a mobile phone if they agree with an answer that another doctor gave. Doctors who earn a lot of “agree” buttons can grow their standing among peers.”

Gaming brings people together. It gives them a reason to come back. And it confers status for ‘playing our game’ -- whatever that ‘game’ happens to be. If you think it’s not a powerful motivator, here’s a real world analog. Admittedly I am not a virtual farmer, neighbor or mayor. But I do enjoy a heated Euchre battle with my Midwest friends or better yet, the annual game of Michigan Rummy with my family at our lake house. Core to the Michigan Rummy tradition is our own gamification that goes back fifty years or more. On the inside of an old poker chip box is the famous Family Leaderboard. Young or old, every Michigan Rummy winner gets to write his or her name on the inside of that box. A few summers ago, it was a proud moment for my Uncle Kevin when he got to add his name to the long list for the first time after 27 years! He is now immortalized as Michigan Rummy elite. I understand how he feels. The allure of adding my own name to that list means the world to me as well, and draws me back to play year after year.

Posted by:
Jennifer Voisard

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